PERANCANGAN DAN PROTOTYPING MULTIMEDIA PEMBELAJARAN ALGORITMA DAN DASAR PEMROGRAMAN

hendri raharjo(1*),


(1) 
(*) Corresponding Author

Abstract


Creativity-based independent study students is done through the computer to encourage students to
do the analysis and improvement of knowledge, explore, exploit and manage information, and
generate information and knowledge itself. Students can make the exploration of knowledge
independently. Learning materials developed through the model vary from the very day CBL
introduction of the computer, interacting with the computer, the use of specific software (word
processors, spreadsheets, or databases) and the creation of learning programs through a
programming language.
Conventional education system is in progress at this time start to have problems in relation to the
needs of 21st century education. Learning still tend in the direction of the pattern, where more
dominate role of the learning process. Students tend to be regarded as an object with the same
potential so that plurality is not a part of the students in the learning process.
The objective of the research development of this learning module is a learning algorithm based
multimedia and programming that helps the learning process in the academic environment,
enabling students to accelerate the understanding of the teaching materials, especially algorithms
and programming and to give freedom to students to make learning an explorative and repetitive at
- discussion of each subject so that teaching materials for possible use by students with learning the
various characters.
Model development system using the method of prototyping are approaches to software
development approach using a model of instructional design / development with the approach
followed by the model system. model generally recommend this approach, the sequence of activity
that includes analysis, design, development, implementation, and evaluation (ADDIE)

Keywords:
Computer based learning (CBL), learning, algorithms and programming, multimedia


Full Text:

PDF

References


[ 1 ] Onno W. Purbo, DR ( 2002 ).”Teknologi e-learning”. Elex Media Komputindo. Jakarta.

[ 2 ] L. Brady. ( 1985 ), “ Model and Methods of Teaching”, Prentice Hall of Australia.

[ 3 ] LTSA Learning Technology System Architecture, IEEE, 2003.

[ 4 ] Ivan T. Fabionto, ( 2004 ), “Adopting Computer-Based Learning on Programming

Language”, The University of Wertern Australia.

[ 5 ] Knowledge and Learning System Graoup, NCSA, ( 2000 ). E-learning-A Review of

Literature, University of Illinois At Urbana-Champaign.

[ 6 ] Suciati dan Prasetya Irawan. ( 2001 ). Teori Belajar dan Motivasi. Jakarta : PAU-PPAI

Universitas Terbuka.

[ 7 ] Reigeluth, R.M. ( 1983 ). ”Instructional – design theoris and models: an overview of their

current status”, Hilsdale, New Jersey : Lawrence Erlbaum Associates, Publishers.

[ 8 ] IEEE Standars Collection : Software Engineering, IEEE Standard 610.12-1990, IEEE, 1993.




DOI: 10.24235/eduma.v1i1.284

Article Metrics

Abstract view : 490 times
PDF - 375 times

Refbacks

  • There are currently no refbacks.




Copyright (c) 2022 Eduma : Mathematics Education Learning and Teaching

View My Stats